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Fairness, Discovery & Spelunky

Spelunky, of my favorite games in recent years, is also one of game designer Jon Shafer’s recent favorites. In this great article from his game design blog he sums up why unfairness is one of the keys to Spelunky’s successful design.

In spite of the first impression it gives off as a twitch game, the quality Spelunky rewards most is patience. Take a methodical approach to every obstacle you face and there’s a very good chance you’ll make it all the way to the end. But that assumes you know how to overcome those obstacles. And here’s where the critics who say Spelunky is unfair have some ammunition.

    • #Spelunky
    • #Jon Shafer
    • #roguelike
  • 1 month ago
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I’ve been playing Spelunky quite a bit since it was made available on XBLA and though it is quite frustrating i keep going back for more punishment.

I enjoyed watching even the game’s creator bite the dust, and also seeing some of his advanced (to me) techniques for navigating the world.

Source: youtube.com

    • #XBLA
    • #Spelunky
    • #XBOX
    • #Gaming
  • 10 months ago
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Daydream Tomb is a blog about video games written by Kyle Duane Hebert.
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