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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Daydream Tomb is a blog about video games written by Kyle Duane Hebert.</description><title>Daydream Tomb</title><generator>Tumblr (3.0; @daydreamtomb)</generator><link>http://daydreamtomb.com/</link><item><title>Intro Video For Sir, You Are Being Hunted</title><description>&lt;a href="http://www.big-robot.com/2013/04/18/a-new-video-series-for-sir-you-are-being-hunted/"&gt;Intro Video For Sir, You Are Being Hunted&lt;/a&gt;: &lt;p&gt;I cannot wait for this amazing looking game from Jim Rossignol and his team over at Big Robot.&lt;/p&gt;</description><link>http://daydreamtomb.com/post/49052869870</link><guid>http://daydreamtomb.com/post/49052869870</guid><pubDate>Sat, 27 Apr 2013 21:27:14 -0400</pubDate><category>big robot</category><category>sir you are being hunted</category></item><item><title>Anyone can replace me</title><description>&lt;a href="http://www.gamasutra.com/view/news/189558/IGF_winner_Hofmeier_pays_it_forward_for_Porpentines_Howling_Dogs.php"&gt;Anyone can replace me&lt;/a&gt;: &lt;p&gt;Richard Hofmeier, creator of the IGF 2013 award-winning &lt;em&gt;Cart Life&lt;/em&gt;, said in his acceptance speech that with the tools that are available now anyone could replace him. Anyone could make great games.&lt;/p&gt;
&lt;p&gt;Then to prove his point he converted his &lt;em&gt;Cart Life&lt;/em&gt; booth on the IFG show floor into a booth displaying Porpentine’s &lt;em&gt;Howling Dogs&lt;/em&gt; instead, even spray painting over C&lt;em&gt;art LIfe’s&lt;/em&gt; logo.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="https://pbs.twimg.com/media/BGd6fU_CUAA-ePl.jpg"/&gt;&lt;/p&gt;</description><link>http://daydreamtomb.com/post/46609385028</link><guid>http://daydreamtomb.com/post/46609385028</guid><pubDate>Fri, 29 Mar 2013 14:21:48 -0400</pubDate><category>cart life</category><category>IGF</category><category>Richard Hofmeier</category><category>Porpentine</category><category>Howling Dogs</category></item><item><title>Is ethical free-to-play impossible?</title><description>&lt;a href="http://www.gamesbrief.com/2013/03/hey-vlambeer-you-can-sell-iaps-without-selling-your-soul/"&gt;Is ethical free-to-play impossible?&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;Vlambeer thinks that by refusing to take any more of my money after the first $3, they are occupying a moral high ground&lt;/span&gt;&lt;span&gt; that F2P developers have, for the most part, abandoned in pursuit of profit. I think that this is nonsense. &lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;span&gt;Be sure to read the comments section here as well.&lt;/span&gt;&lt;/p&gt;</description><link>http://daydreamtomb.com/post/46608718780</link><guid>http://daydreamtomb.com/post/46608718780</guid><pubDate>Fri, 29 Mar 2013 14:12:41 -0400</pubDate><category>ridiculous fishing</category><category>in-app purchases</category><category>free-to-play</category><category>vlambeer</category></item><item><title>Fairness, Discovery &amp; Spelunky</title><description>&lt;a href="http://jonshaferondesign.com/2013/03/26/fairness-discovery-spelunky/"&gt;Fairness, Discovery &amp; Spelunky&lt;/a&gt;: &lt;p&gt;Spelunky, of my favorite games in recent years, is also one of game designer Jon Shafer’s recent favorites. In this great article from his game design blog he sums up why unfairness is one of the keys to Spelunky’s successful design.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;In spite of the first impression it gives off as a twitch game, the quality&lt;/span&gt;&lt;em&gt; Spelunky&lt;/em&gt;&lt;span&gt; rewards most is patience. Take a methodical approach to every obstacle you face and there’s a very good chance you’ll make it all the way to the end. But that assumes you know &lt;/span&gt;&lt;em&gt;how&lt;/em&gt;&lt;span&gt; to overcome those obstacles. And here’s where the critics who say &lt;/span&gt;&lt;em&gt;Spelunky&lt;/em&gt;&lt;span&gt; is unfair have some ammunition.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://daydreamtomb.com/post/46388817358</link><guid>http://daydreamtomb.com/post/46388817358</guid><pubDate>Tue, 26 Mar 2013 22:16:45 -0400</pubDate><category>Spelunky</category><category>Jon Shafer</category><category>roguelike</category></item><item><title>Reddit as a truly alternative development system</title><description>&lt;a href="http://thinkprogress.org/alyssa/2013/03/20/1751211/how-reddit-could-competeor-work-withnetflix-and-amazon/?mobile=nc"&gt;Reddit as a truly alternative development system&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;Reddit lacks [an] algorithm, but it has communities that are extremely good at tearing apart content and analyzing ideas.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://daydreamtomb.com/post/45883528861</link><guid>http://daydreamtomb.com/post/45883528861</guid><pubDate>Wed, 20 Mar 2013 22:07:04 -0400</pubDate><category>reddit</category></item><item><title>"Our increasing inability to recommend or warn against a game before it’s on sale."</title><description>&lt;a href="http://www.rockpapershotgun.com/2013/03/18/editorial-lets-not-pre-order-games-any-more-eh/#more-146214"&gt;"Our increasing inability to recommend or warn against a game before it’s on sale."&lt;/a&gt;: &lt;p&gt;John Walker writing for Rock Paper Shotgun argues against pre-ordering games.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;Times are a-changing. Clearly. But not always in the most logical way. Throughout the 90s it was the case that games reviews appeared on the thinly sliced lifeless corpses of fallen trees, usually about two weeks before the game came out. Now, with the lightning-fast reflexes of the internet, a major AAA blockbuster game will likely, er, not have any reviews accessible to anyone until either the moment of release, or moments before. We’ve gone backward. There are still exceptions, like the console version of Tomb Raider this month, but more and more frequently review embargoes match release dates, while pre-order periods can begin at the very moment a game is announced.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I wholeheartedly agree.&lt;/p&gt;</description><link>http://daydreamtomb.com/post/45694561024</link><guid>http://daydreamtomb.com/post/45694561024</guid><pubDate>Mon, 18 Mar 2013 16:29:59 -0400</pubDate><category>john walker</category><category>rock paper shotgun</category></item><item><title>Mojang Launching Minecraft Realms</title><description>&lt;a href="http://www.polygon.com/2013/3/18/4118526/minecraft-realms-hopes-to-make-an-increasingly-complex-game-more"&gt;Mojang Launching Minecraft Realms&lt;/a&gt;: &lt;p&gt;Mojang have announced their plans to start a new subscription-based private server model. They are even toying with the idea of allowing certain mods to run on these servers.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Mods then created with this tool would in theory always work with the game. If that comes to pass, he said, the developers could start hand-picking the most popular mods and add them to Realms for free. The team is also discussing internally if they should start allowing mod creators to start charging for their mods, something that currently isn’t supported.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://daydreamtomb.com/post/45688335765</link><guid>http://daydreamtomb.com/post/45688335765</guid><pubDate>Mon, 18 Mar 2013 15:09:20 -0400</pubDate><category>mojang</category><category>minecraft</category></item><item><title>What Exactly is a Steam Box?</title><description>&lt;a href="http://www.extremetech.com/gaming/150729-dear-valve-what-exactly-is-a-steam-box"&gt;What Exactly is a Steam Box?&lt;/a&gt;: &lt;p&gt;Nice piece from James Plafke on a confusing issue.&lt;/p&gt;
&lt;p&gt;The potential seems to be that Valve’s Steam Box won’t be a product but a brand, which doesn’t make it that much different from any other piece of hardware in the PC gaming space.&lt;/p&gt;
&lt;p&gt;Wouldn’t Valve be smarter to take a page from Apple and now even Microsoft and build both the software and the hardware for their own device? &lt;/p&gt;</description><link>http://daydreamtomb.com/post/45680679016</link><guid>http://daydreamtomb.com/post/45680679016</guid><pubDate>Mon, 18 Mar 2013 13:02:00 -0400</pubDate><category>valve</category><category>steam box</category></item><item><title>Valve's Business Grew 50% in the last year</title><description>&lt;a href="http://www.rockpapershotgun.com/2013/03/14/gabe-says-valves-business-grew-50-in-the-last-year/#more-145688"&gt;Valve's Business Grew 50% in the last year&lt;/a&gt;</description><link>http://daydreamtomb.com/post/45680416666</link><guid>http://daydreamtomb.com/post/45680416666</guid><pubDate>Mon, 18 Mar 2013 12:57:21 -0400</pubDate><category>valve</category></item><item><title>The Ball is in Gabe's Court</title><description>&lt;a href="http://www.tomshardware.com/news/Piston-Steam-Box-Gabe-Newell-Jason-Sullivan-Xi3-Corp,21509.html"&gt;The Ball is in Gabe's Court&lt;/a&gt;: &lt;p&gt;Xi3’s CEO Jason A. Sullivan sheds some light on one of the reasons behind the growing divide between Valve’s vision of a Steam Box and Xi3’s Piston.&lt;/p&gt;
&lt;blockquote&gt;“Contrary to Valve’s vision, Xi3 believes that the way to take this to market today is to do so with a Windows OS at the core, coupled with the ability to not just get to one platform/store for games, but to get access to all game stores/platforms,” he said. “Studios should have the option to go through Steam if they choose or to go direct to the end-user if they so choose.”&lt;/blockquote&gt;</description><link>http://daydreamtomb.com/post/45680276753</link><guid>http://daydreamtomb.com/post/45680276753</guid><pubDate>Mon, 18 Mar 2013 12:54:51 -0400</pubDate><category>valve</category><category>steam box</category><category>gabe newell</category><category>Xi3</category><category>piston</category></item><item><title>The Opposite of Fail</title><description>&lt;a href="http://www.polygon.com/features/2013/3/12/4090522/the-opposite-of-fail-the-story-of-ftl"&gt;The Opposite of Fail&lt;/a&gt;: &lt;p&gt;FTL: Faster Than Light continues to be one of my favorite games. Tracy Lien, writing for Polygon, covers the story behind the game. Great read.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;In many ways the Kickstarter campaign should have failed. Its developers were unknown. The game had no existing fanbase. It didn’t have fancy graphics or promise a product so enormous that players would need to hook car engines to their computers to make it work. The developers didn’t set out to make a commercial product backed by tens of thousands of people.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://daydreamtomb.com/post/45243454800</link><guid>http://daydreamtomb.com/post/45243454800</guid><pubDate>Tue, 12 Mar 2013 23:25:43 -0400</pubDate><category>FTL</category><category>kickstarter</category></item><item><title>Why I Hacked Donkey Kong For My Daughter</title><description>&lt;a href="http://www.wired.com/gamelife/2013/03/donkey-kong-pauline-hack/"&gt;Why I Hacked Donkey Kong For My Daughter&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;I didn’t set out to push a feminist agenda, or try to make a statement. I just wanted to keep that little grin lit up on my daughter’s face every time we sit down to play games together.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://daydreamtomb.com/post/45243279059</link><guid>http://daydreamtomb.com/post/45243279059</guid><pubDate>Tue, 12 Mar 2013 23:23:23 -0400</pubDate><category>feminism</category><category>donkey kong</category></item><item><title>Related to the last post: Game developer and father Mike Mika...</title><description>&lt;iframe width="400" height="299" src="http://www.youtube.com/embed/JeXDNg7scyU?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Related to the last post: Game developer and father Mike Mika modded the original Donkey Kong arcade game to reverse the roles of Mario and Pauline. Mika made the game for his daughter.&lt;/p&gt;</description><link>http://daydreamtomb.com/post/45057443662</link><guid>http://daydreamtomb.com/post/45057443662</guid><pubDate>Sun, 10 Mar 2013 17:48:50 -0400</pubDate><category>sexism</category><category>tropes versus women</category><category>mario</category><category>donkey kong</category></item><item><title>The first in what will undoubtedly be a great series of videos...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/X6p5AZp7r_Q?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The first in what will undoubtedly be a great series of videos exploring the roles of women in video games from Anita Sarkeesian of Feminist Frequency.&lt;/p&gt;</description><link>http://daydreamtomb.com/post/45057147815</link><guid>http://daydreamtomb.com/post/45057147815</guid><pubDate>Sun, 10 Mar 2013 17:45:00 -0400</pubDate><category>anita sarkeesian</category><category>sexism</category><category>tropes versus women</category></item><item><title>Symbiosis: A Creative Commons Art Book</title><description>&lt;a href="http://www.kickstarter.com/projects/570044257/symbiosis-a-creative-commons-art-book"&gt;Symbiosis: A Creative Commons Art Book&lt;/a&gt;: &lt;p&gt;Artist Steven Sanders has created a Kickstarter campaign for his Creative Commons source book. Anyone is free to use the world he illustrates in their own work under the terms of the CC license. Very cool stuff and worth your support.&lt;/p&gt;</description><link>http://daydreamtomb.com/post/44785365266</link><guid>http://daydreamtomb.com/post/44785365266</guid><pubDate>Thu, 07 Mar 2013 10:06:51 -0500</pubDate><category>Kickstarter</category><category>Creative Commons</category><category>Illustration</category><category>Symbiosis</category></item><item><title>Consider This a Beta</title><description>&lt;a href="http://www.gamasutra.com/view/news/187584/The_Android_console_race_begins_today_with_Green_Throttles_launch.php#.UTehuzDFVBk"&gt;Consider This a Beta&lt;/a&gt;: &lt;p&gt;Green Throttle, maker of a game controller for Android devices, has quite an ambitious business model. &lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The company’s got a three-part business model. Step one is to sell the controllers — and it has plans to offer more types of pads than just the initial 360-esque controllers in the long run. Green Throttle has already begun to develop its own first-party games. Finally, and probably most significantly, it will offer app discovery and advertising options for developers that use Arena. &lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It’ll be interesting watching Green Throttle and others like Ouya compete in this space.&lt;/p&gt;</description><link>http://daydreamtomb.com/post/44724409131</link><guid>http://daydreamtomb.com/post/44724409131</guid><pubDate>Wed, 06 Mar 2013 15:12:00 -0500</pubDate><category>Green Throttle</category><category>Ouya</category><category>Android</category><category>Gamasutra</category></item><item><title>Ian Bogost is Wrong and a Little Right</title><description>&lt;a href="https://patrick-stafford.squarespace.com/news/2013/3/6/why-ian-bogost-is-wrong-and-maybe-a-little-right"&gt;Ian Bogost is Wrong and a Little Right&lt;/a&gt;: &lt;p&gt;Yesterday, games academic, writer and developer &lt;a href="http://www.bogost.com/"&gt;Ian Bogost&lt;/a&gt; took Polygon to task for changing their review score for Sim City due to launch day server issues. Mincing no words, Bogost told Polygon editor Chris Grant “Your website is shit.”&lt;/p&gt;
&lt;p&gt;Patrick Stafford argues that Bogost is both wrong and right, but says Bogost took the wrong approach:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p class="MsoNormal"&gt;But let’s not just descend into a battle of mud-slinging. Let’s help each other get better. Let’s actually be constructive with each other. Sometimes that’s going to hurt, as all progress does. But it’s better than simply dismissing everything in one fell swoop.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;If the bar is low, let’s help raise it together. Give harsh criticism, but make it constructive. Offer solutions. Empathise and invest in making games reporting better. Because if we simply dismiss anything and refuse to help, we become part of the problem. &lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I agree with Stafford.&lt;/p&gt;</description><link>http://daydreamtomb.com/post/44710536828</link><guid>http://daydreamtomb.com/post/44710536828</guid><pubDate>Wed, 06 Mar 2013 11:11:01 -0500</pubDate><category>Ian Bogost</category></item><item><title>explore-blog:


The evolution of video games over the past 20...</title><description>&lt;iframe width="400" height="224" src="http://www.youtube.com/embed/OuO-s1kugLs?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://exp.lore.com/post/27516046053/the-evolution-of-video-games-over-the-past-20"&gt;explore-blog&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;div&gt;
&lt;p&gt;The evolution of video games over the past 20 years, as a musical composition made entirely out of original sounds from games.&lt;/p&gt;
&lt;/div&gt;
&lt;/blockquote&gt;</description><link>http://daydreamtomb.com/post/27516615866</link><guid>http://daydreamtomb.com/post/27516615866</guid><pubDate>Wed, 18 Jul 2012 19:55:00 -0400</pubDate><category>Gaming</category><category>Game Music</category></item><item><title>Jane McGonigal: The game that can give you 10 extra years of life</title><description>&lt;a href="http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life.html?source=tumblr#.T_t_QSNter9.tumblr"&gt;Jane McGonigal: The game that can give you 10 extra years of life&lt;/a&gt;: &lt;blockquote&gt;
&lt;div&gt;
&lt;p&gt;&lt;span&gt;When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience — and promises to add 7.5 minutes to your life.&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/blockquote&gt;</description><link>http://daydreamtomb.com/post/26870400345</link><guid>http://daydreamtomb.com/post/26870400345</guid><pubDate>Mon, 09 Jul 2012 21:03:00 -0400</pubDate><category>Jane McGonigal</category><category>TED</category><category>Gaming</category></item><item><title>I’ve been playing Spelunky quite a bit since it was made...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/46iftwnm0oQ?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I’ve been playing &lt;a class="zem_slink" href="http://www.spelunkyworld.com/" rel="homepage" title="Spelunky" target="_blank"&gt;Spelunky&lt;/a&gt; quite a bit since it was made available on XBLA and though it is quite frustrating i keep going back for more punishment.&lt;/p&gt;
&lt;p&gt;I enjoyed watching even the game’s creator bite the dust, and also seeing some of his advanced (to me) techniques for navigating the world.&lt;/p&gt;
&lt;div class="zemanta-pixie"&gt;&lt;/div&gt;</description><link>http://daydreamtomb.com/post/26783586643</link><guid>http://daydreamtomb.com/post/26783586643</guid><pubDate>Sun, 08 Jul 2012 17:00:00 -0400</pubDate><category>XBLA</category><category>Spelunky</category><category>XBOX</category><category>Gaming</category></item></channel></rss>
